The first and only major device to utilize this version was Creative's Sound Blaster AWE32 in 1994. A specification for this version was never released to the public. The original SoundFont file format was developed in the early 1990s by E-mu Systems and Creative Labs. The newest version of the SoundFont file format is 2.04 (or 2.4). Additionally, it can also refer to a video game's audio data that specifically uses reusable digital samples. Any video game console that utilizes sequenced audio is often referred as having "the soundfont", similar to the usage of Coke to refer to any soft drink. Starting in the late 2010s, the derived term soundfont has gradually gained online colloquial status to refer to chiptune - specifically the soundscape of a console's sound chip. SoundFont is a registered trademark of Creative Technology, Ltd., and the exclusive license for re-formatting and managing historical SoundFont content has been acquired by Digital Sound Factory. It was first used on the Sound Blaster AWE32 sound card for its General MIDI support. SoundFont is a brand name that collectively refers to a file format and associated technology that uses sample-based synthesis to play MIDI files. whereas the MIDI file addresses "Muted Distortion Guitar" at Bank 1 ( SC-88) *Marked soundfonts fall back to play "Muted Guitar" at Bank 0.
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